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D&D (2024) What upcoming WotC D&D product are you excited about?

What upcoming WotC D&D product are you excited about?

  • Dragon Delves

    Votes: 28 20.3%
  • Eberron: Forge of the Artificer

    Votes: 49 35.5%
  • Heroes of the Borderlands

    Votes: 43 31.2%
  • Forgotten Realms Player Guide

    Votes: 57 41.3%
  • Forgotten Realms Adventure Guide

    Votes: 46 33.3%
  • None of the Above

    Votes: 42 30.4%

I'm most curious to see the Borderlands boxed set, and how it looks in final form (with impact of tariffs). As someone toying with a boxed set myself, I have been particularly keen on seeing how other boxed sets are designed.
I'm interested in how the character creation works. I DM in a game store and it would be nice if it speeds up new player character creation and their understanding of their character abilities. The standard character sheet is a lot even for pregens, especially with spells needing to be looked up.
 

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I'm interested in how the character creation works. I DM in a game store and it would be nice if it speeds up new player character creation and their understanding of their character abilities. The standard character sheet is a lot even for pregens, especially with spells needing to be looked up.
Truth
 




Ok, I didn't dispute any of your facts though. Everything I disputed was your opinion. Perhaps you didn't read my response? For instance the link you provided about rolling against a DC presents an opinion, not a fact. It may use some facts in the article, but the overall thrust is an opinion piece. If anything empirical evidence easily confirms roleplaying is not dead and is alive and well in many a d20 based game. Thus, I disagreed with that opinion.
Also, the link to bounded accuracy you provided does not substantiate your claim. It in fact contradicts it. Those pesky facts! This is basically the conclusion of the link you posted:

"Notice that most of this doesn't actually put limits on players. It actually puts limits on the developers when designing content the players can use. The standardization of player attack bonuses allows them to anticipate the bonus range any character can put out at a given level, regardless of class. This allows them to design monsters which have ACs which alter the probability of a hit based on PC. Rather than probability being rapidly pushed to 0% or 100%, the monster becomes viable for use against a much wider range of PCs. By having limits to player AC that are not tied to level, they can change the hit rate for monsters by adjusting only their attack bonuses. Because the two things are no longer tied together, it is now possible to have monsters that always hit and always get hit, always hit but rarely get hit, rarely hit but always get hit, or rarely hit or get hit, as well as anything within those four extremes. Finally, the whole point of all of this was to make lesser enemies still useful in larger numbers at higher levels, and powerful enemies still survivable at lower levels. (Survivable is not the same as defeat-able. TPKs still happen.) That means you no longer need to have special tier-balanced versions of each monsters, or special minion monsters, you can just use a higher CR monster to present extra challenges, or throw a whole bunch of lower CR monsters to make up a total CR equal to one big monster."

That doesn't match with your statement: "...achieved by buffing characters (HP & Proficiency) while nerfing monsters (AC & HP)."

Since you actually responded to less than half of what I wrote then is it safe for me to assume the rest of the items I listed meet the "interesting and innovative" requirement of your original statement I responded to?
I get that some people want to be WotC Apologists and defend their ineptitude, but facts are facts. I leave you to it :rolleyes:
 

Enworld is becoming a bastion for people who hate current D&D and want to see it fail. It's legit exhausting that any thread that tries to discuss anything positive gets bogged down with the same arguments over and over again.

To be honest though, go on Facebook or Reddit and you get the same smug comments and tired arguments. It legitimately saps my interest in the community.
Not everyone that post negative things about Wizbro wants it to fail, many just want them to do a better job managing the IP and tools they are in control of.

Not all criticism is hate, nor is all praise beneficial.
 

Not everyone that post negative things about Wizbro wants it to fail, many just want them to do a better job managing the IP and tools they are in control of.

Not all criticism is hate, nor is all praise beneficial.
Some of it can even be constructive if you are a homebrewer looking to improve something that should have been improved by WoTC a long time ago.
 

I have no need for a starter set, but I find it somewhat exciting, because it has the potential to be an innovative product. The rest is not exciting, but interesting. I'll get the dragon anthology for sure and probably also the other books.
 
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I'm looking forward to Dragon Delves after seeing the preview pages, and I feel that in general the compilations of new adventures (Candlekeep Mysteries, Keys from the Golden Vault, Journeys Through the Radiant Citadel) have been among the strongest 5E books, so hopefully this continues that trend.

We've now had several 5E starter boxes and the only one that included a great adventure was Lost Mine of Phandelver. A great adventure is the only value a set like this really has for me. I honestly don't expect much from the Borderlands box. I was never crazy about the original Keep on the Borderlands either tbh, so this isn't treading on holy ground for me.

Always excited for Eberron content, though I'd be happier if Keith Baker was more involved in this book.

The FR books I'm curious to see more in previews before making a judgment. Honestly, I hope the designers stop more or less ignoring the phenomenal success of Baldur's Gate 3 as they mostly have been so far and draw some inspiration from it; the version of FR we see in that game is pretty much my favorite treatment of the setting ever presented (with the exception of the banal way in which non-drow elves are depicted). FWIW, I'm somebody who actually liked Sword Coast Adventurer's Guide.
 
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