D&D 5E (2024) So what's going on with the October book?


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A good 64 more pages, like Planescape got, would have really sealed the deal. A gazateer if various Astral Spheres similar to Van Richten's Guide detailing various Domains of Dread would have been lit.

But not having quite all the content I wanted didn't take away from what was there.
Maybe we will get a supplement for it.

Or a book about the multiverse that supplements both it and Planescape
 

there’s some stuff in Frostmaiden that’s like The Thing.
There is. Some people seem to find it hard to differentiate between taking ideas from something and straight up plagiarising it.
I’m not gonna attempt to defend Dragon Heist though.
Can defend WotC for realising that Dragon Heist failed to give the people what they wanted and releasing Keys from the Golden Vault though. They realised some free stuff to tray and patch it too - WotC are at least aware enough to know when a product failed to do what it was supposed to.
 
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Spelljammer is liked by everyone I know who isn’t on Enworld or similar places habitually arguing about D&D.
Half-baked products can still have fans. The Spelljammer setting itself is fun and evocative- but the book set left a lot to be desired. Sections were unfinished, monsters couldn't make use of their own combo abilities, they literally copy+pasted text from the 2e content, the adventure seemed to have been cut short of its original intent due to missing important characters discovered via the wizkids set and artist commissions (there was another astral elf prince who got a miniature in the set and art that ended up unused, for example).
It wasn't unusable, but it was well short of what a proper release should've been.
 

Spelljammer is liked by everyone I know who isn’t on Enworld or similar places habitually arguing about D&D.
I bought a physical set. I was planning on running a Spelljammer campaign, but after reading it through, I was do uninspired that I changed the campaign.

It really lacked stuff for me to create a full campaign with.

Planescape was a lot better.
 


There is. Some people seem to find it hard to differentiate between taking ideas from something and straight up plagiarising it.

Can defend WotC for realising that Dragon Heist failed to give the people what they wanted and releasing Keys from the Golden Vault though. They realised some free stuff to tray and patch it too - WotC are at least aware enough to know when a product failed to do what it was supposed to.
The thing people miss about Dragon Heist is thst the Villains are heisting, and the players are like the Avengers here.
 
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I bought a physical set. I was planning on running a Spelljammer campaign, but after reading it through, I was do uninspired that I changed the campaign.

It really lacked stuff for me to create a full campaign with.

Planescape was a lot better.
Whereas I’ve never liked Spelljammer in execution (the Phlogiston gave me an irrational hatred even though I love Aether which isn’t that different…idk) but the Spelljammer set made me pumped to actually play Spelljammer.
 

The thing people miss about Dragon Heist is thst the Villains are hoisting, and the players are like the Avengers here.
That's a good point, I think that's just mismatched expectations. It's called Dragon Heist so players expected to be heisting, not to be going after those who were doing the heist. The back-of-the-book text is ambiguous, so I can see either way:
Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city's most influential figures.
A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you've never faced before, and let the dragon hunt begin!
 


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