I like new when it helps the game better scratch an itch I have, curseborne falls into this category for me lately-- it's a decidedly novel spin on the WOD formula that favors crossover games, and the lore about everything being 'curses' fits everything together into a universal magic system without actually infringing too much on lore origins, and what's nice about that is that it provides the pretext to unify the power system in a way that I'm really digging, at least reading the draft. Onyx Path strongly indicated in a panel that at higher 'entanglement' (read: power level) than the core book, everyone is going to get access to freeform for their 'splat's' designated practices (and beyond?), which will let everyone get in on the Mage: The Awakening style fun, and the power parity is nice too.