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<blockquote data-quote="Obly99" data-source="post: 9611435" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Oblex CR 10</span></strong></p><p></p><p><strong>XP 9,600</strong></p><p></p><p>LE Huge ooze</p><p></p><p><strong>Init</strong> +7; <strong>Senses</strong> blindsight 60 ft., <em>detect thoughts</em>; Perception +20</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 24, touch 21, flat-footed 18 (+7 deflection, +3 Dex, +6 natural, –2 size)</p><p></p><p><strong>hp</strong> 136 (13d8+78)</p><p></p><p><strong>Fort</strong> +10, <strong>Ref</strong> +7, <strong>Will</strong> +12</p><p></p><p><strong>DR</strong> 10/magic; <strong>Immune</strong> exhaustion, fatigue, mind-affecting effect, ooze traits; <strong>Resistance</strong> acid 10; <strong>SR</strong> 21</p><p></p><p><strong>Weakness</strong> aversion to fire</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 20 ft., climb 20 ft.</p><p></p><p><strong>Melee</strong> 2 pseudopod +15 (2d8+8 plus mind shock)</p><p></p><p><strong>Special Attacks</strong> eat memories, mind shock</p><p></p><p><strong>Space</strong> 15; <strong>Reach</strong> 10 ft.</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 10th, concentration +17)</p><p></p><p><strong>Constant</strong><em>—detect thoughts</em> (DC 19)</p><p></p><p><strong>At will</strong>—<em>charm person</em> (DC 18)</p><p></p><p><strong>3/day</strong>—<em>dimension door</em>, <em>dominate person</em> (DC 22), <em>hypnotic pattern</em> (DC 19), quicken <em>charm person</em> (DC 18), <em>telekinesis</em> (DC 22)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str </strong>27, <strong>Dex</strong> 16, <strong>Con</strong> 23, <strong>Int</strong> 24, <strong>Wis</strong> 17, <strong>Cha</strong> 22</p><p></p><p><strong>Base Atk</strong> +9; <strong>CMB</strong> +19; <strong>CMD</strong> 39 (cannot be tripped)</p><p></p><p><strong>Feats</strong> Ability Focus (eat memories), Alertness, Deceitful, Improved Initiative, Quicken Spell-Like Ability (<em>charm person</em>), Power Attack, Skill Focus (Disguise)</p><p></p><p><strong>Skills</strong> Bluff +23, Diplomacy +19, Disguise +29, Intimidate +19, Knowledge (all) +20, Perception +20, Sense Motive +20, Spellcraft +20, Stealth +8</p><p></p><p><strong>Languages</strong> Common, Undercommon, plus any one obtained with eat memories</p><p></p><p><strong>SQ</strong> eater of knowledge, greater compression, psionic mind</p><p></p><p>ECOLOGY</p><p></p><p><strong>Environment</strong> Any swamp, urban, or underground</p><p></p><p><strong>Organization</strong> solitary</p><p></p><p><strong>Treasure</strong> incidental</p><p></p><p><strong>Aversion to Fire (Ex)</strong></p><p>An Oblex has vulnerability to fire. If an Oblex takes fire damage, it suffer a –4 penalty on attack rolls and skill checks until the end of its next turn.</p><p></p><p><strong>Detect Thoughts (Sp)</strong></p><p>An Oblex can, as a move action, concentrate on a single individual within 60 feet and read its surface thoughts, as if having studied it for 3 rounds. While focusing on one individual, the Oblex does not detect thought on any other individual within range. Creatures that succeed the save are immune to having their surface thoughts from the same Oblex in this way for 24 hours.</p><p></p><p><strong>Eat Memories (Su)</strong></p><p>The Oblex can target one creature it can see within 30 ft. of itself as a standard action. The target must succeed on a DC 25 Will saving throw or take 8d6 damage and become memory drained: a number of months of his memories equal to the monster HD (13 for a usual Oblex) are lost and consumed by the Oblex (who see them as if they were its own). This can potentially result in forgetting the encounter with the Oblex. A creature that succeed his save become immune to the eat memories attack from all Oblex for 24 hours.</p><p>While memory drained, the target must roll a d4 and subtract the number rolled from any attack roll and skill check it makes (the d4 is rolled each time he makes an attack or skill check). If the target does not have at least one rank in the skill rolled, the penalty does not apply. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. A <em>restoration</em> spell (1,000 gp version) remove this penalty but does not restore any lost memory. Also <em>modify memory</em> cannot restore lost memories because the memory is completely stolen. Lost memories can only be restored with <em>greater restoration</em> (which also remove the penalty), <em>limited wish</em>, or <em>psychic surgery</em> (which also remove the penalty).</p><p>The Oblex learns all the languages a memory drained target knows.</p><p>This is a mind-affecting effect and the save DC is Intelligence-based.</p><p></p><p><strong>Eater of Knowledge (Ex)</strong></p><p>An Oblex gains Will as a good saving throw and add its Intelligence as a deflection bonus to AC. It also treats a rank placed in a Knowledge skill as a rank placed in all Knowledge skills.</p><p></p><p><strong>Greater Compression (Ex)</strong></p><p>An Oblex can move through an area as small as one-eighth its space without squeezing or 1 inch wide when squeezing.</p><p></p><p><strong>Mind Shock (Su)</strong></p><p>A creature hit by an Oblex pseodopod attack suffer 2d6 extra damage from visions of memories of victims consumed with eat memories. This extra damage is a mind-affecting effect.</p><p></p><p><strong>Psionic Mind</strong></p><p>An Oblex use its Intelligence for modify its racial spell-like abilities concentration checks and DCs.</p><p></p><p><strong>Sulfurous Impersonation (Su)</strong></p><p>An Oblex can extrudes a piece of itself as a full-round action, that assumes the appearance of one Medium or smaller creature whose memories it has stolen with eat memories. This copy appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur and work as a <em>simulacrum</em> of that creature (simulacrums of creatures with only 1 HD also have only 1 HD). The Oblex can impersonate up to ½ its Intelligence modifier in different creatures at the same time (3 for a standard Oblex), each one tethered to its body by a strand of slime that can extend up to 120 ft. away. A simulacrum benefit of the Oblex mind shock ability on its natural and unarmed attacks.</p><p>The simulacrum is an extension of the Oblex, meaning that the Oblex can see through the simulacrum senses and occupies its space and the simulacrum's space simultaneously for the purpose of line of sight and effect (this is usually used for charm and use <em>detect thoughts</em> and eat memories through the simulacrum without reveal its main body). The tether has hardness 2, 13 hp, is immune to bludgeoning damage, and is automatically severed if there is no opening at least 1 inch wide between the Oblex and the simulacrum. The simulacrum disappears if the tether is severed.</p><p>A creature can spot the tether with a successful Perception check against the Disguise check of the Oblex (remember that it must also roll a Disguise check when creating a simulacrum to determine how good the likeness is).</p></blockquote><p></p>
[QUOTE="Obly99, post: 9611435, member: 7035194"] [CENTER][B][SIZE=7]Oblex CR 10[/SIZE][/B][/CENTER] [B]XP 9,600[/B] LE Huge ooze [B]Init[/B] +7; [B]Senses[/B] blindsight 60 ft., [I]detect thoughts[/I]; Perception +20 DEFENSE [B]AC[/B] 24, touch 21, flat-footed 18 (+7 deflection, +3 Dex, +6 natural, –2 size) [B]hp[/B] 136 (13d8+78) [B]Fort[/B] +10, [B]Ref[/B] +7, [B]Will[/B] +12 [B]DR[/B] 10/magic; [B]Immune[/B] exhaustion, fatigue, mind-affecting effect, ooze traits; [B]Resistance[/B] acid 10; [B]SR[/B] 21 [B]Weakness[/B] aversion to fire OFFENSE [B]Speed[/B] 20 ft., climb 20 ft. [B]Melee[/B] 2 pseudopod +15 (2d8+8 plus mind shock) [B]Special Attacks[/B] eat memories, mind shock [B]Space[/B] 15; [B]Reach[/B] 10 ft. [B]Spell-Like Abilities[/B] (CL 10th, concentration +17) [B]Constant[/B][I]—detect thoughts[/I] (DC 19) [B]At will[/B]—[I]charm person[/I] (DC 18) [B]3/day[/B]—[I]dimension door[/I], [I]dominate person[/I] (DC 22), [I]hypnotic pattern[/I] (DC 19), quicken [I]charm person[/I] (DC 18), [I]telekinesis[/I] (DC 22) STATISTICS [B]Str [/B]27, [B]Dex[/B] 16, [B]Con[/B] 23, [B]Int[/B] 24, [B]Wis[/B] 17, [B]Cha[/B] 22 [B]Base Atk[/B] +9; [B]CMB[/B] +19; [B]CMD[/B] 39 (cannot be tripped) [B]Feats[/B] Ability Focus (eat memories), Alertness, Deceitful, Improved Initiative, Quicken Spell-Like Ability ([I]charm person[/I]), Power Attack, Skill Focus (Disguise) [B]Skills[/B] Bluff +23, Diplomacy +19, Disguise +29, Intimidate +19, Knowledge (all) +20, Perception +20, Sense Motive +20, Spellcraft +20, Stealth +8 [B]Languages[/B] Common, Undercommon, plus any one obtained with eat memories [B]SQ[/B] eater of knowledge, greater compression, psionic mind ECOLOGY [B]Environment[/B] Any swamp, urban, or underground [B]Organization[/B] solitary [B]Treasure[/B] incidental [B]Aversion to Fire (Ex)[/B] An Oblex has vulnerability to fire. If an Oblex takes fire damage, it suffer a –4 penalty on attack rolls and skill checks until the end of its next turn. [B]Detect Thoughts (Sp)[/B] An Oblex can, as a move action, concentrate on a single individual within 60 feet and read its surface thoughts, as if having studied it for 3 rounds. While focusing on one individual, the Oblex does not detect thought on any other individual within range. Creatures that succeed the save are immune to having their surface thoughts from the same Oblex in this way for 24 hours. [B]Eat Memories (Su)[/B] The Oblex can target one creature it can see within 30 ft. of itself as a standard action. The target must succeed on a DC 25 Will saving throw or take 8d6 damage and become memory drained: a number of months of his memories equal to the monster HD (13 for a usual Oblex) are lost and consumed by the Oblex (who see them as if they were its own). This can potentially result in forgetting the encounter with the Oblex. A creature that succeed his save become immune to the eat memories attack from all Oblex for 24 hours. While memory drained, the target must roll a d4 and subtract the number rolled from any attack roll and skill check it makes (the d4 is rolled each time he makes an attack or skill check). If the target does not have at least one rank in the skill rolled, the penalty does not apply. Each time the target is memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. A [I]restoration[/I] spell (1,000 gp version) remove this penalty but does not restore any lost memory. Also [I]modify memory[/I] cannot restore lost memories because the memory is completely stolen. Lost memories can only be restored with [I]greater restoration[/I] (which also remove the penalty), [I]limited wish[/I], or [I]psychic surgery[/I] (which also remove the penalty). The Oblex learns all the languages a memory drained target knows. This is a mind-affecting effect and the save DC is Intelligence-based. [B]Eater of Knowledge (Ex)[/B] An Oblex gains Will as a good saving throw and add its Intelligence as a deflection bonus to AC. It also treats a rank placed in a Knowledge skill as a rank placed in all Knowledge skills. [B]Greater Compression (Ex)[/B] An Oblex can move through an area as small as one-eighth its space without squeezing or 1 inch wide when squeezing. [B]Mind Shock (Su)[/B] A creature hit by an Oblex pseodopod attack suffer 2d6 extra damage from visions of memories of victims consumed with eat memories. This extra damage is a mind-affecting effect. [B]Psionic Mind[/B] An Oblex use its Intelligence for modify its racial spell-like abilities concentration checks and DCs. [B]Sulfurous Impersonation (Su)[/B] An Oblex can extrudes a piece of itself as a full-round action, that assumes the appearance of one Medium or smaller creature whose memories it has stolen with eat memories. This copy appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur and work as a [I]simulacrum[/I] of that creature (simulacrums of creatures with only 1 HD also have only 1 HD). The Oblex can impersonate up to ½ its Intelligence modifier in different creatures at the same time (3 for a standard Oblex), each one tethered to its body by a strand of slime that can extend up to 120 ft. away. A simulacrum benefit of the Oblex mind shock ability on its natural and unarmed attacks. The simulacrum is an extension of the Oblex, meaning that the Oblex can see through the simulacrum senses and occupies its space and the simulacrum's space simultaneously for the purpose of line of sight and effect (this is usually used for charm and use [I]detect thoughts[/I] and eat memories through the simulacrum without reveal its main body). The tether has hardness 2, 13 hp, is immune to bludgeoning damage, and is automatically severed if there is no opening at least 1 inch wide between the Oblex and the simulacrum. The simulacrum disappears if the tether is severed. A creature can spot the tether with a successful Perception check against the Disguise check of the Oblex (remember that it must also roll a Disguise check when creating a simulacrum to determine how good the likeness is). [/QUOTE]
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