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Peregrine’s Nest: A Cheater’s Guide to Dice Rolls
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<blockquote data-quote="Distracted DM" data-source="post: 9496230" data-attributes="member: 6894926"><p>I cheated as a kid, early on in my TTRPG life. I'm not proud of it, but I do try to understand why I did it, and thus why others might. I wanted to win! I didn't want to be bad at stuff in the game. "My character had rolled bad stats? Actually, they're a little higher this session than they were last session. My max HP is a little higher too. Oh, I have more gold." I'm sure I lied about dice rolls as well, for the same reason. Who wants to fail at a skill check or attack roll in a game, when you could succeed instead?</p><p></p><p>Eventually I got over cheating... but it took a while. Eventually I learned to "hold on lightly," and didn't stress about character death, success, failure, etc. and just enjoyed the ride.</p><p></p><p>I've had cheating players a few times over many years... I'd usually take them aside and let them know that I could sympathize, but all the players were playing by the same rules at the table. Usually they stopped, once or twice they left the table.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9496230, member: 6894926"] I cheated as a kid, early on in my TTRPG life. I'm not proud of it, but I do try to understand why I did it, and thus why others might. I wanted to win! I didn't want to be bad at stuff in the game. "My character had rolled bad stats? Actually, they're a little higher this session than they were last session. My max HP is a little higher too. Oh, I have more gold." I'm sure I lied about dice rolls as well, for the same reason. Who wants to fail at a skill check or attack roll in a game, when you could succeed instead? Eventually I got over cheating... but it took a while. Eventually I learned to "hold on lightly," and didn't stress about character death, success, failure, etc. and just enjoyed the ride. I've had cheating players a few times over many years... I'd usually take them aside and let them know that I could sympathize, but all the players were playing by the same rules at the table. Usually they stopped, once or twice they left the table. [/QUOTE]
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