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GrimWild Remixes A Few Heavy Hitters Into Something Unique
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<blockquote data-quote="zakael19" data-source="post: 9618450" data-attributes="member: 7044099"><p>The physical books? No. The like 90% complete PDFs with glorious art and fantastic hyperlinked layouts that are the easiest to run at the table resources I've ever used? Yes.</p><p></p><p>Missing chapters are things like "making stonetop your own" and some other final campaign running guidance. All the core is there, and way more then pretty much all other PBTAs give you, to the point folks recommended it to me as a "first PBTA" thanks to the depth of stuff Jeremy has packed in there. It's really his single-setting-focused take on a DW 2.0. (also: taking the core conceit of Storming the Wizard's Tower and turning it into a full game, lol)</p><p></p><p>One thing that I still deeply prefer from PBTAs vs something that leans more towards FITD (even those that are hacking back in a lot of the "core" PBTA trappings like this does) is what [USER=5142]@Aldarc[/USER] has said: playbooks that make you feel something when you look at them. When I read teh moves of the Would Be Hero, or the Lightbearer, or the Judge the immediate narrative potential sends chills down my spine.</p><p></p><p>edit: I would like to play in a one-shot of Grimwild sometime though, just to experience how it's tackling the core D&D fantasy tropes in its own way.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9618450, member: 7044099"] The physical books? No. The like 90% complete PDFs with glorious art and fantastic hyperlinked layouts that are the easiest to run at the table resources I've ever used? Yes. Missing chapters are things like "making stonetop your own" and some other final campaign running guidance. All the core is there, and way more then pretty much all other PBTAs give you, to the point folks recommended it to me as a "first PBTA" thanks to the depth of stuff Jeremy has packed in there. It's really his single-setting-focused take on a DW 2.0. (also: taking the core conceit of Storming the Wizard's Tower and turning it into a full game, lol) One thing that I still deeply prefer from PBTAs vs something that leans more towards FITD (even those that are hacking back in a lot of the "core" PBTA trappings like this does) is what [USER=5142]@Aldarc[/USER] has said: playbooks that make you feel something when you look at them. When I read teh moves of the Would Be Hero, or the Lightbearer, or the Judge the immediate narrative potential sends chills down my spine. edit: I would like to play in a one-shot of Grimwild sometime though, just to experience how it's tackling the core D&D fantasy tropes in its own way. [/QUOTE]
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