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A Different Way To Run High Level Monsters
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<blockquote data-quote="evilbob" data-source="post: 9652010" data-attributes="member: 9789"><p>I feel your pain.</p><p></p><p>Most of my posts on ENworld over these many... many years don't result in a response that I'm actually looking for. I get a lot of tangential or unrelated unsolicited advice, and people telling me I'm wrong about something that isn't what I'm trying to get feedback about. (I'm doing this to you now!) I've always assumed I ask questions poorly - and I'm sure I do! - but I've come to understand this forum doesn't suit my needs for a sounding board for new ideas unless I happen to catch someone at the right moment who happens to share the same basic assumptions. As broad as D&D is: this doesn't happen much.</p><p></p><p>This board is great for getting in long, pedantic arguments about obscure details and minutia - which sounds like a dig but it can be great for forcing you to clarify your thoughts on a topic. You can also try reddit, but the community is less experienced and (like all reddit) the groupthink is overwhelming and deviation is not tolerated. The official forums are a bit more bombastic but you might get a bite there.</p><p></p><p>As for your post: I stand by my first comment that this seems neat. I like HP breakpoints in other gamey games, final-boss style, and I share your assumption that tier 4 players destroy "deadly" encounters for breakfast. This seems like a neat fix.</p><p></p><p>What's stopping me, personally, from investigating more is that it's a lot to parse. Some of that is part and parcel: it's a conplex idea! Also, your thoughts are spread across several posts and threads; it's not clear if you're asking for critiques of your mechanical ideas or the scenarios. It may be helpful to take another pass with the clearest summary of your idea you can make, along with a specific feedback request, without any additional details. For example: unless the different bosses are crucial to what you're asking, I'd focus on one example, with no narrative, and just describe the specific crunch, intended use, and no more. Then go back and try to make it even more concise. (Sadly I'm terrible at this, as evidenced by this comment.) I can't promise it will help, but it also can't hurt.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9652010, member: 9789"] I feel your pain. Most of my posts on ENworld over these many... many years don't result in a response that I'm actually looking for. I get a lot of tangential or unrelated unsolicited advice, and people telling me I'm wrong about something that isn't what I'm trying to get feedback about. (I'm doing this to you now!) I've always assumed I ask questions poorly - and I'm sure I do! - but I've come to understand this forum doesn't suit my needs for a sounding board for new ideas unless I happen to catch someone at the right moment who happens to share the same basic assumptions. As broad as D&D is: this doesn't happen much. This board is great for getting in long, pedantic arguments about obscure details and minutia - which sounds like a dig but it can be great for forcing you to clarify your thoughts on a topic. You can also try reddit, but the community is less experienced and (like all reddit) the groupthink is overwhelming and deviation is not tolerated. The official forums are a bit more bombastic but you might get a bite there. As for your post: I stand by my first comment that this seems neat. I like HP breakpoints in other gamey games, final-boss style, and I share your assumption that tier 4 players destroy "deadly" encounters for breakfast. This seems like a neat fix. What's stopping me, personally, from investigating more is that it's a lot to parse. Some of that is part and parcel: it's a conplex idea! Also, your thoughts are spread across several posts and threads; it's not clear if you're asking for critiques of your mechanical ideas or the scenarios. It may be helpful to take another pass with the clearest summary of your idea you can make, along with a specific feedback request, without any additional details. For example: unless the different bosses are crucial to what you're asking, I'd focus on one example, with no narrative, and just describe the specific crunch, intended use, and no more. Then go back and try to make it even more concise. (Sadly I'm terrible at this, as evidenced by this comment.) I can't promise it will help, but it also can't hurt. [/QUOTE]
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