It makes the illusion fade for everyone who witness the illusion have a weapon pass through it unscathed.
Seeing is believing. Being told something is an illusion when it appears real requires a study check. Seeing something pass through it proves it to you.
@FrogReaver is spot on. On your turn you can move the illusion in a set way but there is nothing that lets you move the illusion on someone else’s turn.
Illusions are extremely open ended, able to create almost anything, so of course there have to be limitations.
On a side note - I tried to compile some reasons why I do think illusions are awesome in 2024
https://www.enworld.org/threads/illusionists-better-in-2024.706432/
I think this is the problem with illusions and reason that people get frustrated with them on both sides. They try and break the game to make them amazing without realizing that there will naturally be resistance to that.
On your action you can move the image but there is no way to make the...
illusions depend entirely on the game you’re playing.
Scenario 1: A largely combat based session with goals to kill or incapacitate foes - illusions are generally pretty crappy
Scenario 2: A mission orientated session with goals other than killing folks. Something like a Golden Vault...
Perhaps, but this is the way we currently regulate it, and so for all the other classes. There is no point being inconsistent when the spells are already in existence.
It does feel psionic for the vast majority, and the for the few spells with components that feels psionic for some people to...
Material components aren’t just about assigning a cost it’s about limiting availability. All control over spell access was ceded to players when the rules around spell acquisition were changed. The material component puts some restriction on that. Folks shouldn’t be able to lay teleport circles...
Each to their own. I think they add flavour.
They do assist with balance issues - usually either permanent effects (Magic mouth) or spells that would problematic if spammed (legend lore) or spells which the DM might want to restrict access to (identify).
Only 16 psion spells have material...
Augury isn’t a psion spell. Just for the record.
I have no problem with psion spells requiring a focus usually a crystalline gem to anchor their psychic abilities. Growing an astral construct through a gemstone feels pretty on the money flavour wise for me.
Your expectation that psionics not...
I’m going to throw Warhammer Fantasy Roleplay into the mix. It has gone through 4 popular editions and spawned a host of spin offs and copy’s. Probably for thr tone as much as anything. Low magic, gritty, Grimdark, with a British sense of humour.
I think the end of season 3 was meh. Alcair Dal was basically a spot among some sand dunes.
I don’t think it was quite up to the standards epic epic of the books.
@Autumnal I would recommend one called King For A Day. It’s a sandbox campaign that remakes the first chapter of Night Below into a dark, psychological horror which is systemless. It’s very good, very atmospheric and well crafted. Endzeitgheist wrote a glowing five star review if these things...
I’ll go out on left field and say Planescape Torment, it’s the most Planescape product ever released for the setting. It’s available on IOS and is very playable. Well worth checking lit.
“What can change the nature of man?”
One more thing is to have creatures take up 10’ squares as standard instead of 5’ squares and use a 10’ grid. It much easier to map the generally larger fly speeds on a 10’ scale rather than 5’ and diagonal movement becomes easier because it 10’ adjacent moves and 15’ for diagonal moves.
It’s a lot of complexity to add in for a single arial encounter. Make sure whatever extra rules you put in for simulationist reasons are worth it. There is nothing wrong with running 5e flight combats as written in 5e rules.
That said if you want more simulationist rules while keeping to the...
Quite enjoying Alan Wake 2. Thoroughly enjoyed the original and love how the sequel riffs off the original. Frankly the graphics, story and atmosphere is amazing. It has a great true crime vibe to it as well. Early days but really enjoying it.
Also really enjoying my go to guilty pleasure - 7...